Key points of Heroes of Might & Magic III: HD Edition - Steadwick's Liberation mission - Liberation Cities, which belong to the player from the very beginning of the mission. An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.
temps: And secondly, I have heard the Castle faction is more gold-intensive, so people say upgrading to the Capital as quickly as possible is a good opening strategy. . However, I am wondering if this is not such a great idea because upgrading to capital might slow down the purchasing units early in the game, which would stop you from expanding outward, taking nearby guarded treasure chestsDungeon and Academy are the best choices for magic. A hero with just black dragons is almost a sure thing to cast before the enemy, and you can use high level spells with no regard for friendly fire. Academy has the most spells available thanks to the library, and the heroes are magic based too.Send him north to take over towns 2 and 3. Use the other three to clear the area in his wake and to transport troops to him quicker. When confident in his strength, send him southeast through the
During the time you are capturing enemy cities, hire 2-3 additional heroes and send them throughout the surrounding area, to collect resources, artifacts and capture mines. Additionally, remember to visit the Red Guard Tent ( point K1a on the map ), located practically in the South-Eastern edge of the map (it will come in handy in about a week).
regardless, it's very, very, very map dependent. In general though, the game is mostly about optimizing your build. Many of the factions like Castle and Conflux are also relatively overpowered, which makes winning games substantially easier (once again, heavily depending on the map). Tower. Ranged units.
aOsV.